File Sync FAQs
What are the different types of PlayerLync file synces and what do they do?
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FILE SYNC FAQs
WHAT IS A SYNC?
PlayerLync defines "synchronization" as the process of sending data between a device (app) and the PlayerLync server. This communication is two-way, meaning the server can send data to the app and vice versa. All PlayerLync native apps perform "partial syncs" and "full syncs".
PARTIAL SYNC vs FULL SYNC
Partial Syncs send/receive data to/from the app and the server for any data that has changed since its last sync interval.
Full Syncs sends/receive data to/from the app for ALL data that the app should have.
WHEN DO SYNCS OCCUR?
By default, the app completes a partial sync every 4 hours and a full sync every 7 days. Sync intervals are relative to the last time the sync was performed. As an example, if your app completed a partial sync at 1:00 PM it would attempt to sync again at 5:00 PM.
WHAT DATA IS SYNCED FROM THE SERVER TO THE APP?
The full sync and the partial sync synchronizes the same set of data. Both sync processes will ensure the app has the latest information for:
- Member information
- Device information
- Group memberships
- Content Group Limits
WHAT DATA IS SYNCED FROM THE APP TO THE SERVER?
- Course statements *
- Offline forms entries *
- Activity logs
- Login logs
- Download logs
* Note: If your app is online and connected to the PlayerLync server this data will be submitted to the server once the piece of content is closed. If your app cannot make a connection to the server it will store that information and send the data on its next sync interval.
WHAT HAPPENS IF A DEVICE MISSES A SYNC?
The app keeps a log of when it has last synced. If a sync interval is missed the app will attempt to perform a sync as soon as it makes a connection to the server.
WHAT WOULD CAUSE A SYNC INTERVAL TO BE MISSED?
FILE SYNC BEST PRACTICES